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Tag: optimizing performance of vxgi in ue4

Quick Tip #6: Optimizing performance of VXGI in UE4

April 29, 2018May 15, 2018 Ruslan Nazirov

Before optimizing VXGI, make a complete scene first (or at least a level block out) – many parameters depends on the environment.Do not use specular tracing in very glossy environments (average environment roughness should be > 0.2) and with manually tuned reflection captures.For the best performance do not use movable spot/point lights and use only […]

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