If you want to improve your baking result for static lighting, you can use lightmass settings from this quick tip. It will increase the time of baking, but provide a much better result with fewer artifacts.
I made this website to share my thoughts and results of my experiments. Here you can find tutorials, tips & tricks, different articles about programming, modeling, game development and many other things. Hope you will enjoy and find useful things for yourself.
In this article, I want to share my thoughts, why using a combination of these two great tools will help you to achieve good results fast and easy. But first of all, let’s take a quick look at these two products.
Unreal Engine 4 has 3 main methods to performing depth of field effects: Gaussian, Bokeh and Cirlce DOF. Let’s take a quick look on them and try to use different settings in different scenes.
In this article I want to share my current vision of pre-production stage. I’ll try to explain all steps, so you will learn how to find the idea for a game, how to verify your concept and what you need to do if you want to make a game.