This tip might be useful for those people, who tries to achieve the best possible quality of their in-engine static renders. Big values of tesselation multiplier are not suitable for real-time games at this moment and I recommend to use parallax occlusion mapping instead.Default tessellation multiplier in UE4 locked to the value of 15, which […]
Sometimes it would be useful to have different mood presets for game levels. In this tip, I will show you how to create mood preset with blueprints, so you can easily put it into your scene to set up the global mood for your scene.
If you want to improve your baking result for static lighting, you can use lightmass settings from this quick tip. It will increase the time of baking, but provide a much better result with fewer artifacts.
Unreal Engine 4 has 3 main methods to performing depth of field effects: Gaussian, Bokeh and Cirlce DOF. Let’s take a quick look on them and try to use different settings in different scenes.