Let’s imagine that you want to create a texture, which has different areas, related to the specific meshes. For example, sci-fi panels. If you just randomly create these areas on texture, you will get bad grid snapping and as a result much longer mesh placement, especially for big environments.How to avoid this? Texture planning!This texture […]
Some time ago I finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename – Thor.During development, I solved on of the biggest problem for me – how to make materials for a complex asset with hundreds of parts and achieve a clean result. Before that, I used two different approaches in texturing – unique […]
In this article, I want to share my thoughts, why using a combination of these two great tools will help you to achieve good results fast and easy. But first of all, let’s take a quick look at these two products.