World Machine + UE4: Full Workflow

1. Create required landscape in World Machine. I’m using GeoGlyph macro library to speed up the whole process of landscape development. 2. Create required height maps for landscape layers. You can use default erosion outputs, like Flow, Wear, Deposition maps. Or you can use some external macroses, like ReFlow from GeoGlyph. Then you need to […]

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Distant Landscape Meshes for UE4

Let’s assume that you’ve read my previous article and made a landscape for UE4. Sometimes it’s enough to start adding details, especially if you have a big landscape. But in most cases, you have a small playable landscape and it’s a good idea to add additional background landscapes to enhance visible borders of a level. […]

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