World Machine + UE4: Full Workflow

1. Create required landscape in World Machine. I’m using GeoGlyph macro library to speed up the whole process of landscape development.2. Create required height maps for landscape layers. You can use default erosion outputs, like Flow, Wear, Deposition maps. Or you can use some external macroses, like ReFlow from GeoGlyph. Then you need to connect […]

Read More

Distant Landscape Meshes for UE4

Let’s assume that you’ve read my previous article and made a landscape for UE4. Sometimes it’s enough to start adding details, especially if you have a big landscape. But in most cases, you have a small playable landscape and it’s a good idea to add additional background landscapes to enhance visible borders of a level. […]

Read More

Layered materials in Unreal Engine 4

Some time ago I finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename – Thor.During development, I solved on of the biggest problem for me – how to make materials for a complex asset with hundreds of parts and achieve a clean result. Before that, I used two different approaches in texturing – unique […]

Read More